Display Name = ""
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    TransferPlayer([0, 106, 22, 58, 0, 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 66
Name = "EV066"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 67
Name = "明かり05"

  Page 0
    Empty([])

CommonEvent 68
Name = "EV068"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 69
Name = "EV069"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Inside the barrel, there were plenty of food and herbs..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Empty([])

CommonEvent 70
Name = "EV070"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 71
Name = "EV071"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 72
Name = "EV072"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 73
Name = "EV073"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 2, 236, 260, 2, 0])
    Empty([])

CommonEvent 74
Name = "EV074"

  Page 0
    Empty([])

  Page 1
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>"])
    ShowText(["Do you also wish to be purified within the Holy Mother Doll...?"])
    BattleProcessing([0, 1850, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 2
    Empty([])

CommonEvent 75
Name = "EV075"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus has breathed her last..."])
    Empty([])

CommonEvent 76
Name = "EV076"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus has breathed her last..."])
    Empty([])

CommonEvent 77
Name = "EV077"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["Minagi-sama led the enemy group away while attracting them to the suburbs."])
    ShowText(["But, there are still many dolls remaining in the castle town..."])
    Empty([])

CommonEvent 78
Name = "EV078"

  Page 0
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>"])
    ShowText(["Now, enter this Holy Mother Doll."])
    ShowText(["I will pleasure execute the lewd monster for you..."])
    ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["Hii, help me..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it! I won't allow this massacre!"])
    BattleProcessing([0, 1850, false, false])
    SetMoveRoute([79, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([78, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["I don't know who you are, but thank you!"])
    ShowText(["Please accept this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2924, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2643, 2643, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I safely evacuated the Leecubus via a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 79
Name = "EV079"

  Page 0
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>"])
    ShowText(["Now, enter this Holy Mother Doll."])
    ShowText(["I will pleasure execute the lewd monster for you..."])
    ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["Hii, help me..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Stop it! I won't allow this massacre!"])
    BattleProcessing([0, 1850, false, false])
    SetMoveRoute([79, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([78, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["leeccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["I don't know who you are, but thank you!"])
    ShowText(["Please accept this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2924, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2643, 2643, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I safely evacuated the Leecubus via a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 80
Name = "EV080"

  Page 0
    ShowTextAttributes(["elis_fc1", 0, 0, 2])
    ShowText(["\\n<Slicing Ellis>"])
    ShowText(["Slash, slash, slash……"])
    ShowTextAttributes(["succubuses_fc3", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["S-stop it..."])
    ShowTextAttributes(["succubuses_fc4", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I absolutely cannot overlook the sight of you committing atrocities against the citizens."])
    ShowText(["I will take you down."])
    BattleProcessing([0, 1852, false, false])
    SetMoveRoute([80, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([111, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([81, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([112, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["It's okay now."])
    ShowText(["Now, evacuate from over there."])
    ShowTextAttributes(["succubuses_fc3", 1, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Hey... Prince, you've come♥"])
    ShowTextAttributes(["succubuses_fc4", 1, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Please use this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([58, 0, 0, 1])
    ChangeItems([62, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2644, 2644, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I safely evacuated the succubi via a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 81
Name = "EV081"

  Page 0
    ShowTextAttributes(["elis_fc1", 0, 0, 2])
    ShowText(["\\n<Slicing Ellis>"])
    ShowText(["Slash, slash, slash……"])
    ShowTextAttributes(["succubuses_fc3", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["S-stop it..."])
    ShowTextAttributes(["succubuses_fc4", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I absolutely cannot overlook the sight of you committing atrocities against the citizens."])
    ShowText(["I will take you down."])
    BattleProcessing([0, 1852, false, false])
    SetMoveRoute([80, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([111, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([81, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([112, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["It's okay now."])
    ShowText(["Now, evacuate from over there."])
    ShowTextAttributes(["succubuses_fc3", 1, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Hey... Prince, you've come♥"])
    ShowTextAttributes(["succubuses_fc4", 1, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Please use this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([58, 0, 0, 1])
    ChangeItems([62, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2644, 2644, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I safely evacuated the succubi via a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 82
Name = "明かり01"

  Page 0
    Empty([])

CommonEvent 83
Name = "EV083"

  Page 0
    Script(["mr = RPG::MoveRoute.new"])
    ScriptMore(["mr.repeat = false"])
    ScriptMore(["mr.list.unshift(RPG::MoveCommand.new(42,[70]))"])
    ScriptMore(["mr.list.unshift(RPG::MoveCommand.new(43,[1]))"])
    ScriptMore(["$game_map.events.each_value do |e|"])
    ScriptMore(["  if /^\\$ぼんやり明かり/i =~ e.character_name"])
    ScriptMore(["    e.force_move_route(mr)"])
    ScriptMore(["  end"])
    ScriptMore(["end"])
    TintScreen(["Tone(@red=20.0, @green=0.0, @blue=10.0, @gray=0.0)", 1, false])
    EraseEvent([])
    Empty([])

CommonEvent 84
Name = "明かり03"

  Page 0
    Empty([])

CommonEvent 85
Name = "明かり02"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 86
Name = "EV086"

  Page 0
    ConditionalBranch([12, "get_character(0).starting == false"])
      Script(["@params = [0,0,rand(80),0,0]"])
      ScriptMore(["command_203"])
      ConditionalBranch([12, "get_character(0).x < 20"])
        FlashScreen(["Color(@red=255.0, @green=119.0, @blue=187.0, @alpha=17.0)", 60, true])
        Empty([])
      Else([])
        ConditionalBranch([12, "get_character(0).x < 40"])
          FlashScreen(["Color(@red=221.0, @green=221.0, @blue=0.0, @alpha=17.0)", 60, true])
          Empty([])
        Else([])
          ConditionalBranch([12, "get_character(0).x < 60"])
            FlashScreen(["Color(@red=255.0, @green=170.0, @blue=68.0, @alpha=17.0)", 60, true])
            Empty([])
          Else([])
            FlashScreen(["Color(@red=102.0, @green=221.0, @blue=17.0, @alpha=17.0)", 60, true])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Script(["wait(rand(30)+80)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 87
Name = "明かり04"

  Page 0
    Empty([])

CommonEvent 88
Name = "明かり05"

  Page 0
    Empty([])

CommonEvent 89
Name = "明かり05"

  Page 0
    Empty([])

CommonEvent 90
Name = "明かり05"

  Page 0
    Empty([])

CommonEvent 91
Name = "明かり02"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 92
Name = "明かり05"

  Page 0
    Empty([])

CommonEvent 93
Name = "明かり01"

  Page 0
    Empty([])

CommonEvent 94
Name = "明かり03"

  Page 0
    Empty([])

CommonEvent 95
Name = "明かり04"

  Page 0
    Empty([])

CommonEvent 96
Name = "明かり04"

  Page 0
    Empty([])

CommonEvent 97
Name = "明かり05"

  Page 0
    Empty([])

CommonEvent 98
Name = "明かり01"

  Page 0
    Empty([])

CommonEvent 99
Name = "明かり03"

  Page 0
    Empty([])

CommonEvent 100
Name = "明かり05"

  Page 0
    Empty([])

CommonEvent 101
Name = "明かり05"

  Page 0
    Empty([])

CommonEvent 102
Name = "EV102"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The door is tightly shut..."])
    Empty([])

CommonEvent 103
Name = "明かり05"

  Page 0
    Empty([])

CommonEvent 104
Name = "EV104"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>"])
    ShowText(["Now, enter this Holy Mother Doll."])
    ShowText(["I will pleasure execute the lewd monster for you..."])
    ShowTextAttributes(["leeccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Leecubus>"])
    ShowText(["Hii, help me..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubi are being attacked by dolls."])
    ShowText(["This is enemy territory, and even the resident succubi should be enemies."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["But this is--"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...It's fine, Luka."])
    ShowText(["Do as you like."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["B-but..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["You can't just overlook it, can you?"])
    ShowText(["I'll join you, so do as you like."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["...Even though this is enemy territory, I can't overlook such a massacre!"])
    ShowText(["Save as many residents as possible!"])
    ShowTextAttributes(["sonia_fc1", 3, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["That's more like it... Let's go, Luka!"])
    ShowTextAttributes(["uriera_fc1", 1, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Hah, you're quite the softie, aren't you?"])
    ShowText(["But... that's not so bad!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["At the very least, we must save those along the escape route――"])
    ShowText(["Even if they are enemies, we must rescue them from this massacre."])
    ControlVariables([1169, 1169, 0, 0, 27])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 105
Name = "EV105"

  Page 0
    Empty([])

CommonEvent 106
Name = "EV106"

  Page 0
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hargenbeck>"])
    ShowText(["Now, ladies and gentlemen!"])
    ShowText(["Behold the beast doll's swallowing act!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["D-don't eat me... Kyaaa!!"])
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>"])
    ShowText(["Let's judge this sinful monster..."])
    ShowText(["With my holy mother doll."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["What is this...!? Aaaahhh...!!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In the town, peculiar puppets were rampaging."])
    ShowText(["The resident succubi were overwhelmed, fleeing in panic――"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["This is... terrible..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["There are more than I expected..."])
    ShowText(["Moreover, they are powerful enough to not be fazed by the succubi of the Monster Realm."])
    SetMoveRoute([107, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
    Wait([30])
    ShowPicture([5, "80_hargenbeck_st21", 0, 0, -180, 0, 100, 100, 0, 0])
    ShowPicture([6, "80_hargenbeck_st01", 0, 0, 150, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -180, 0, 100, 100, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, 150, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hargenbeck>"])
    ShowText(["Oh, you there!"])
    ShowText(["Look at my dolls, will you……♪"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I'm already tired of dolls…… I'll crush them!"])
    ErasePicture([5])
    ErasePicture([6])
    BattleProcessing([0, 1849, false, false])
    ControlVariables([1169, 1169, 0, 0, 26])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We'll escape by charging straight through the city!"])
    ShowText(["Now, let's go!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The doll circus that fills the castle town――"])
    ShowText(["To escape this death trap, we must defeat all the approaching enemies!"])
    ControlVariables([1002, 1002, 0, 0, 98])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 107
Name = "EV107"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 108
Name = "EV108"

  Page 0
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["I can see the main gate of the city, just a bit further――"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["rafaera_fc1", 3, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["…Lady Ilias, can you hear me!?"])
    ShowText(["Lady Ilias, please respond……!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["With our escape from San Ilia at hand, a voice echoes in my head."])
    ShowText(["It's a communication from Raphaela, who is fighting the Dark Goddess army in Grangold――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What is it, Raphaela!?"])
    ShowText(["Could it be that you are being pushed back by the Dark Goddess army……?"])
    ShowTextAttributes(["rafaera_fc1", 3, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["No, it's a completely different threat!"])
    ShowText(["The doll circus is rampaging in Grangold!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Continuing, a communication comes in from Sariela of Grand Noah――"])
    ShowTextAttributes(["sariera_fc1", 0, 0, 2])
    ShowText(["\\n<Sariela>"])
    ShowText(["We are also under attack from the doll circus……"])
    ShowText(["The number of enemies is overwhelming, we are at a disadvantage……"])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["Yamatai too!"])
    ShowText(["There are just too many enemies!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Reports of disaster flow in one after another from each city."])
    ShowText(["Could it be that every city is being attacked by the doll circus――"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This isn't just limited to the cities we've conquered……"])
    ShowText(["It's likely that the doll circus is rampaging throughout the monster realm."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Black Alice…… Kagetsumugi……"])
    ShowText(["They've finally begun their serious assault."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We have to provide aid quickly...!"])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["Zion and Gnosis..."])
    ShowText(["You all should head to Grand Noah immediately."])
    ShowTextAttributes(["rafaera_fc1", 0, 0, 2])
    ShowText(["\\n<Raphaela>"])
    ShowText(["The number of enemies attacking that place is the highest, and the situation is critical."])
    ShowText(["Sariela is fighting bravely, but she cannot defend the entire city."])
    ShowPicture([5, "80_shion_st01", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 0, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Alright, got it!"])
    ShowText(["I'm going to rampage like crazy!"])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["As ordered, I will head to Grand Noah for rescue."])
    ShowText(["Please forgive me for temporarily leaving your side..."])
    Wait([30])
    ErasePicture([5])
    ErasePicture([6])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["delete_actor_ex(397)"])
      Script(["delete_actor_ex(401)"])
      ConditionalBranch([0, 447, 0])
        Script(["clear_actor_equip(397)"])
        ScriptMore(["clear_actor_equip(401)"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    SetEventLocation([109, 0, 43, 64, 0])
    SetEventLocation([110, 0, 43, 64, 0])
    ControlSwitches([32, 32, 0])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([109, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[4, -9])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[4, -9])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([110, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[2, -11])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[2, -11])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Zion and Gnosis have left the party!"])
    ControlSwitches([32, 32, 1])
    ShowPicture([5, "80_uriera_st03b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Alright, I will too—huh? Contact from the heavens?"])
    ShowPicture([5, "80_uriera_st06b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["uriera_fc1", 5, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["...What the hell is that! Don't mess with me!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["What happened, Uriela!?"])
    ShowPicture([5, "80_uriera_st03b", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["...A return order has been issued to all available Seven Archangels except for Raphaela."])
    ShowText(["It seems Angelic Dominion is under a massive offensive from Black Alice's forces."])
    ShowTextAttributes(["iriasu_fc4", 5, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Angelic Dominion is under attack by Black Alice!?"])
    ShowText(["Are they really invading both the Monster Realm and the Angelic Dominion!"])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["This is still an occupied territory; Angelic Dominion is the homeland..."])
    ShowText(["Therefore, the defense will prioritize Angelic Dominion."])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["Raphaela and the Seraphim remain in the Monster Realm to lead the defense..."])
    ShowText(["...That's the situation."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The return of the Seven Archangels is a heavy blow, but it can't be helped..."])
    ShowText(["If something happens to the Angelic Dominion, all battles here  would be for nothing."])
    ShowTextAttributes(["uriera_fc1", 2, 0, 2])
    ShowText(["\\n<Uriela>"])
    ShowText(["So, I'm going back to the Angelic Dominion!"])
    ShowText(["Little Ilias, you hold on over there too!"])
    ErasePicture([5])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ConditionalBranch([1, 912, 0, 0, 0])
      Script(["actor_equip_unlock(512)"])
      Script(["delete_actor_ex(512)"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Uriela has left the party and headed to the Angelic Dominion!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["This has turned into an unbelievable situation."])
    ShowText(["We must rescue our ally cities that are in crisis—"])
    Wait([30])
    FadeoutBGM([1])
    ShowTextAttributes(["alice7th_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese the 7th>"])
    ShowText(["Oh dear... Ignoring me and leaving, how rude."])
    ShowAnimation([105, 542, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([60])
    PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_alice7th_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["alice7th_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese the 7th>"])
    ShowText(["A delicious-looking hero and the detestable Goddess..."])
    ShowText(["You will entertain me, won't you?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The Monster Lord Doll... It can move independently!"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["And to think it's the 7th, how troublesome..."])
    ShowText(["The mother of Black Alice, the one who instilled dangerous ideas."])
    ShowTextAttributes(["alice7th_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese the 7th>"])
    ShowText(["Dangerous ideas, you say..."])
    ShowText(["I merely taught that girl the principles of hegemony and the law of the jungle."])
    ShowTextAttributes(["alice7th_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese the 7th>"])
    ShowText(["And now my daughter blooms more beautifully than I ever did."])
    ShowText(["As a mother, there is no greater joy..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Hmph, a failure in parenting, I see..."])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Even Ilias has made mistakes... No, forgive me."])
    ShowTextAttributes(["iriasu_fc5", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["……………………"])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...Anyway, I will destroy this doll and escape the city!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["The mother of Black Alice, huh..."])
    ShowText(["A formidable foe, but I won't lose!"])
    ShowTextAttributes(["alice7th_fc1", 0, 0, 2])
    ShowText(["\\n<Alipheese the 7th>"])
    ShowText(["Hehe, welcome..."])
    ShowText(["I shall send you to heaven amidst the sweet flowers..."])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_maou1\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 1853, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
    ConditionalBranch([4, 34, 0])
      ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
      ShowText(["\\n<Micaela-chan>"])
      ShowText(["A mere doll shouldn't trouble Lady Ilias..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["alice7th_fc1", 2, 0, 2])
    ShowText(["\\n<Alipheese the 7th>"])
    ShowText(["My daughter..."])
    ShowText(["Become a Goddess and rule this world..."])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([31, 31, 1])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alipheese the 7th has crumbled..."])
    ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The Monster Lord Doll has been defeated!"])
    ShowText(["Now, we can finally secure our escape route..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Now, let's get out of the city!"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    Wait([120])
    TransferPlayer([0, 1, 237, 260, 2, 2])
    TintScreen(["Tone(@red=0.0, @green=0.0, @blue=0.0, @gray=0.0)", 1, true])
    RecoverAll([0, 0])
    ControlSwitches([100, 100, 1])
    FadeinScreen([])
    Script(["gain_medal(121)"])
    Wait([30])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We freed Uriela and escaped from San Ilia."])
    ShowText(["The operation itself can be considered a success, but..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["But, it has turned into quite the ordeal."])
    ShowText(["To think the three occupied cities would be invaded by the Doll Circus..."])
    ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["In addition, except Raphaela other Archangels have returned to the Angelic Dominion..."])
    ShowText(["Our defense line may collapse at any moment."])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["In other words, it means we have no choice but to fight bravely..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Grangold, Grand Noah, Yamatai..."])
    ShowText(["From now on, we will protect these three cities from the puppet circus!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We will run around these three cities to provide rescue, huh?"])
    ShowText(["There's no time to rest, but we can't complain... Let's go!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Grangold, Grand Noah, Yamatai――"])
    ShowText(["We will defeat the puppet circus that is surging toward these three cities and defend them."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Even at this very moment, many citizens are facing a life-threatening crisis."])
    ShowText(["As a hero, I cannot just stand by and watch――"])
    ControlVariables([1002, 1002, 0, 0, 99])
    ControlVariables([1142, 1142, 0, 0, 44])
    ControlVariables([1154, 1154, 0, 0, 1])
    ControlVariables([1153, 1153, 0, 0, 1])
    ControlVariables([1152, 1152, 0, 0, 1])
    ExitEventProcessing([])
    Empty([])

CommonEvent 109
Name = "EV109"

  Page 0
    Empty([])

CommonEvent 110
Name = "EV110"

  Page 0
    Empty([])

CommonEvent 111
Name = "EV111"

  Page 0
    ShowTextAttributes(["elis_fc1", 0, 0, 2])
    ShowText(["\\n<Slicing Ellis>"])
    ShowText(["Slash, slash, slash……"])
    ShowTextAttributes(["succubuses_fc3", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["S-stop it..."])
    ShowTextAttributes(["succubuses_fc4", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I absolutely cannot overlook the sight of you committing atrocities against the citizens."])
    ShowText(["I will take you down."])
    BattleProcessing([0, 1852, false, false])
    SetMoveRoute([80, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([111, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([81, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([112, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["It's okay now."])
    ShowText(["Now, evacuate from over there."])
    ShowTextAttributes(["succubuses_fc3", 1, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Hey... Prince, you've come♥"])
    ShowTextAttributes(["succubuses_fc4", 1, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Please use this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([58, 0, 0, 1])
    ChangeItems([62, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2644, 2644, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I safely evacuated the succubi via a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 112
Name = "EV112"

  Page 0
    ShowTextAttributes(["elis_fc1", 0, 0, 2])
    ShowText(["\\n<Slicing Ellis>"])
    ShowText(["Slash, slash, slash……"])
    ShowTextAttributes(["succubuses_fc3", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["S-stop it..."])
    ShowTextAttributes(["succubuses_fc4", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["What are you doing..."])
    ShowTextAttributes(["heinrich_fc1", 0, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["I absolutely cannot overlook the sight of you committing atrocities against the citizens."])
    ShowText(["I will take you down."])
    BattleProcessing([0, 1852, false, false])
    SetMoveRoute([80, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([111, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([81, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    SetMoveRoute([112, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["heinrich_fc1", 7, 0, 2])
    ShowText(["\\n<Heinrich>"])
    ShowText(["It's okay now."])
    ShowText(["Now, evacuate from over there."])
    ShowTextAttributes(["succubuses_fc3", 1, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Hey... Prince, you've come♥"])
    ShowTextAttributes(["succubuses_fc4", 1, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["Please use this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([58, 0, 0, 1])
    ChangeItems([62, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2644, 2644, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I safely evacuated the succubi via a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 116
Name = "EV116"

  Page 0
    ShowTextAttributes(["elis_fc1", 0, 0, 2])
    ShowText(["\\n<Slicing Ellis>"])
    ShowText(["Succubus... I will slash and carve..."])
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["Ugh, what strength..."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Even if they are succubi, I won't allow this!"])
    ShowText(["Taste my club!"])
    BattleProcessing([0, 1852, false, false])
    SetMoveRoute([116, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([118, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["Minagi-sama led the enemy group away while attracting them to the suburbs."])
    ShowText(["But, there are still many dolls remaining in the castle town..."])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2728, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2646, 2646, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I evacuated Lancubus through a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 118
Name = "EV118"

  Page 0
    ShowTextAttributes(["elis_fc1", 0, 0, 2])
    ShowText(["\\n<Slicing Ellis>"])
    ShowText(["Succubus... I will slash and carve..."])
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["Ugh, what strength..."])
    ShowTextAttributes(["sonia_fc2", 5, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Even if they are succubi, I won't allow this!"])
    ShowText(["Taste my staff!"])
    BattleProcessing([0, 1852, false, false])
    SetMoveRoute([116, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([118, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["ranccubus_fc1", 0, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["Thank you! Here, take this!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([2728, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2646, 2646, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I evacuated Lancubus through a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 120
Name = "EV120"

  Page 0
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hargenbeck>"])
    ShowText(["The next performance is! It's the succubus dance eating show~♪"])
    ShowTextAttributes(["succubuses_fc2", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["S-someone... help me..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Seriously, what a vulgar performance..."])
    ShowText(["You're an eyesore, disappear."])
    BattleProcessing([0, 1849, false, false])
    SetMoveRoute([121, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([120, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["succubuses_fc2", 1, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["I was saved... I don't know who you are, but thank you!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3819, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2645, 2645, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I evacuated the succubus through a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 121
Name = "EV121"

  Page 0
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hargenbeck>"])
    ShowText(["The next performance is! It's the succubus dance eating show~♪"])
    ShowTextAttributes(["succubuses_fc2", 2, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["No way... I don't want to become puppet food..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["Seriously, what a vulgar performance..."])
    ShowText(["You're an eyesore, disappear."])
    BattleProcessing([0, 1849, false, false])
    SetMoveRoute([121, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([120, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=25, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=25, @parameters=[])"])
    ShowTextAttributes(["succubuses_fc2", 1, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["I was saved... I don't know who you are, but thank you!"])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ChangeItems([3819, 0, 0, 1])
    PlaySE(["RPG::SE(@name=\"mon_dassyutu\", @pitch=100, @volume=100)"])
    ControlSwitches([2645, 2645, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I evacuated the succubus through a safe route!"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 122
Name = "EV122"

  Page 0
    ShowTextAttributes(["elis_fc1", 0, 0, 2])
    ShowText(["\\n<Slicing Ellis>"])
    ShowText(["Slash, slash, slash……"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granabass>"])
    ShowText(["I won't allow you to do as you please in this magical city...!"])
    ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela-chan>"])
    ShowText(["The succubi seem to have the upper hand..."])
    ShowText(["It seems like they don't need any help."])
    Empty([])

CommonEvent 123
Name = "EV123"

  Page 0
    ShowTextAttributes(["elis_fc1", 0, 0, 2])
    ShowText(["\\n<Slicing Ellis>"])
    ShowText(["Slash, slash, slash……"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granabass>"])
    ShowText(["I won't allow you to do as you please in this magical city...!"])
    ShowTextAttributes(["micaelac_fc1", 0, 0, 2])
    ShowText(["\\n<Micaela-chan>"])
    ShowText(["The succubi seem to have the upper hand..."])
    ShowText(["It seems like they don't need any help."])
    Empty([])

CommonEvent 124
Name = "EV124"

  Page 0
    ShowTextAttributes(["elis_fc1", 0, 0, 2])
    ShowText(["\\n<Slicing Ellis>"])
    ShowText(["Everyone, cut them down..."])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granabass>"])
    ShowText(["Wind, slash the junk puppets...!"])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>"])
    ShowText(["The higher-level succubus is doing pretty well, huh?"])
    ShowText(["You don't need help, do you?"])
    Empty([])

CommonEvent 125
Name = "EV125"

  Page 0
    ShowTextAttributes(["elis_fc1", 0, 0, 2])
    ShowText(["\\n<Slicing Ellis>"])
    ShowText(["Everyone, cut them down..."])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granabass>"])
    ShowText(["Wind, slash the junk puppets...!"])
    ShowTextAttributes(["rucyfinac_fc1", 0, 0, 2])
    ShowText(["\\n<Lucifina-chan>"])
    ShowText(["The higher-level succubus is doing pretty well, huh?"])
    ShowText(["You don't need help, do you?"])
    Empty([])

CommonEvent 126
Name = "EV126"

  Page 0
    ShowTextAttributes(["elis_fc1", 0, 0, 2])
    ShowText(["\\n<Slicing Ellis>"])
    ShowText(["I'll cut them all down, slice them apart..."])
    BattleProcessing([0, 1851, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 127
Name = "EV127"

  Page 0
    ShowTextAttributes(["santamaria_fc3", 0, 0, 2])
    ShowText(["\\n<Santa Maria>"])
    ShowText(["Now, receive the embrace of the Holy Mother doll..."])
    BattleProcessing([0, 1850, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 128
Name = "EV128"

  Page 0
    ShowTextAttributes(["hargenbeck_fc3", 0, 0, 2])
    ShowText(["\\n<Hargenbeck>"])
    ShowText(["I wonder who will fill my doll's belly..."])
    BattleProcessing([0, 1849, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 129
Name = "EV129"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 130
Name = "EV130"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 131
Name = "EV131"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The exhausted succubus is floating on the water..."])
    Empty([])

CommonEvent 132
Name = "EV132"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 133
Name = "EV133"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 134
Name = "EV134"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 135
Name = "EV135"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 136
Name = "EV136"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 137
Name = "EV137"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 138
Name = "EV138"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 139
Name = "EV139"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 140
Name = "EV140"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 141
Name = "EV141"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 142
Name = "EV142"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])

CommonEvent 143
Name = "EV143"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The succubus is exhausted..."])
    Empty([])
